(This is only visible in Edit mode.) Note the editable field next to the label “Resolution:”, probably showing “U: 12”. In the Curve Context in the Properties window, further down you will see the Active Spline panel. Moving just a point at the end of a control handle affects the inner part of the curve, making it bend more or less sharply away from the endpoint: try moving one of these points around, and note how the handle gets longer or shorter, and automatically rotates as necessary to remain a single straight line.Īlternatively, you can select an endpoint (which selects the entire control handle, remember) and use R to rotate the handle, and S to make it longer or shorter. You can move a selected point in the usual way, with G : note how moving an endpoint causes the curve to bend so it always connects to the endpoint. You can RMB on any point to select it however, selecting a curve endpoint selects the entire handle line passing through it. Press A to deselect the selection, so that all the control points turn black, and the lines connecting them turn red. The white or orange dots are the control points, with the ones in the middles of the pink handle lines defining the endpoints of the curve segment. The black line with the extra angled lines like centipede legs coming off it is the Bézier curve. Switch to top view NUM7 for a clearer look. Press: SHIFT + A → Curve → Bezier to create a new curve.First start a new Blender project, and delete the default cube.
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